Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Debug/DebugFloat.cs
2024-11-20 15:21:28 +01:00

37 lines
845 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Debug)]
[Tooltip("Logs the value of a Float Variable in the PlayMaker Log Window.")]
public class DebugFloat : BaseLogAction
{
[Tooltip("Info, Warning, or Error.")]
public LogLevel logLevel;
[UIHint(UIHint.Variable)]
[Tooltip("The Float variable to debug.")]
public FsmFloat floatVariable;
public override void Reset()
{
logLevel = LogLevel.Info;
floatVariable = null;
base.Reset();
}
public override void OnEnter()
{
string text = "None";
if (!floatVariable.IsNone)
{
text = floatVariable.Name + ": " + floatVariable.Value;
}
ActionHelpers.DebugLog(Fsm, logLevel, text, sendToUnityLog);
Finish();
}
}
}