41 lines
818 B
C#
41 lines
818 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Audio)]
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[Tooltip("Sets looping on the AudioSource component on a Game Object.")]
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public class SetAudioLoop : ComponentAction<AudioSource>
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{
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[RequiredField]
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[CheckForComponent(typeof(AudioSource))]
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public FsmOwnerDefault gameObject;
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public FsmBool loop;
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public override void Reset()
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{
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gameObject = null;
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loop = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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audio.loop = loop.Value;
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}
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Finish();
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoName(this, loop);
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}
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#endif
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}
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} |