Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Audio/SetAudioLoop.cs
2024-11-20 15:21:28 +01:00

41 lines
818 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Audio)]
[Tooltip("Sets looping on the AudioSource component on a Game Object.")]
public class SetAudioLoop : ComponentAction<AudioSource>
{
[RequiredField]
[CheckForComponent(typeof(AudioSource))]
public FsmOwnerDefault gameObject;
public FsmBool loop;
public override void Reset()
{
gameObject = null;
loop = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
audio.loop = loop.Value;
}
Finish();
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoName(this, loop);
}
#endif
}
}