Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/SetAnimatorTrigger.cs
2024-11-20 15:21:28 +01:00

59 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Sets a trigger parameter to active. Triggers are parameters that act mostly like booleans, but get reset to inactive when they are used in a transition.")]
public class SetAnimatorTrigger : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.AnimatorTrigger)]
[Tooltip("The trigger name")]
public FsmString trigger;
private Animator _animator;
public override void Reset()
{
gameObject = null;
trigger = null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
SetTrigger();
Finish();
}
void SetTrigger()
{
if (_animator!=null)
{
_animator.SetTrigger(trigger.Value);
}
}
}
}