Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/SetAnimatorTarget.cs
2024-11-20 15:21:28 +01:00

80 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Sets an AvatarTarget and a targetNormalizedTime for the current state")]
public class SetAnimatorTarget : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target.")]
public FsmOwnerDefault gameObject;
[Tooltip("The avatar target")]
public AvatarTarget avatarTarget;
[Tooltip("The current state Time that is queried")]
public FsmFloat targetNormalizedTime;
[Tooltip("Repeat every frame during OnAnimatorMove. Useful when changing over time.")]
public bool everyFrame;
private Animator _animator;
public override void Reset()
{
gameObject = null;
avatarTarget = AvatarTarget.Body;
targetNormalizedTime = null;
everyFrame = false;
}
public override void OnPreprocess ()
{
Fsm.HandleAnimatorMove = true;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
SetTarget();
if (!everyFrame)
{
Finish();
}
}
public override void DoAnimatorMove ()
{
SetTarget();
}
void SetTarget()
{
if (_animator!=null)
{
_animator.SetTarget(avatarTarget,targetNormalizedTime.Value) ;
}
}
}
}