Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/SetAnimatorPlayBackSpeed.cs
2024-11-20 15:21:28 +01:00

76 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Sets the playback speed of the Animator. 1 is normal playback speed")]
public class SetAnimatorPlayBackSpeed: FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The Target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[Tooltip("If true, automatically stabilize feet during transition and blending")]
public FsmFloat playBackSpeed;
[Tooltip("Repeat every frame. Useful for changing over time.")]
public bool everyFrame;
private Animator _animator;
public override void Reset()
{
gameObject = null;
playBackSpeed= null;
everyFrame = false;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
DoPlayBackSpeed();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoPlayBackSpeed();
}
void DoPlayBackSpeed()
{
if (_animator==null)
{
return;
}
_animator.speed = playBackSpeed.Value;
}
}
}