Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/SetAnimatorBool.cs
2024-11-20 15:21:28 +01:00

80 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Sets the value of a bool parameter")]
public class SetAnimatorBool : FsmStateActionAnimatorBase
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.AnimatorBool)]
[Tooltip("The animator parameter")]
public FsmString parameter;
[Tooltip("The Bool value to assign to the animator parameter")]
public FsmBool Value;
private Animator _animator;
private int _paramID;
public override void Reset()
{
base.Reset();
gameObject = null;
parameter = null;
Value = null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
// get hash from the param for efficiency:
_paramID = Animator.StringToHash(parameter.Value);
SetParameter();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
SetParameter();
}
void SetParameter()
{
if (_animator!=null)
{
_animator.SetBool(_paramID,Value.Value) ;
}
}
}
}