Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/SetAnimatorApplyRootMotion.cs
2024-11-20 15:21:28 +01:00

63 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Set Apply Root Motion: If true, Root is controlled by animations")]
public class SetAnimatorApplyRootMotion: FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The Target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[Tooltip("If true, Root is controlled by animations")]
public FsmBool applyRootMotion;
private Animator _animator;
public override void Reset()
{
gameObject = null;
applyRootMotion= null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
DoApplyRootMotion();
Finish();
}
void DoApplyRootMotion()
{
if (_animator==null)
{
return;
}
_animator.applyRootMotion = applyRootMotion.Value;
}
}
}