63 lines
1.2 KiB
C#
63 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Animator)]
|
|
[Tooltip("Set Apply Root Motion: If true, Root is controlled by animations")]
|
|
public class SetAnimatorApplyRootMotion: FsmStateAction
|
|
{
|
|
[RequiredField]
|
|
[CheckForComponent(typeof(Animator))]
|
|
[Tooltip("The Target. An Animator component is required")]
|
|
public FsmOwnerDefault gameObject;
|
|
|
|
[Tooltip("If true, Root is controlled by animations")]
|
|
public FsmBool applyRootMotion;
|
|
|
|
private Animator _animator;
|
|
|
|
public override void Reset()
|
|
{
|
|
gameObject = null;
|
|
applyRootMotion= null;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
// get the animator component
|
|
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
|
|
|
if (go==null)
|
|
{
|
|
Finish();
|
|
return;
|
|
}
|
|
|
|
_animator = go.GetComponent<Animator>();
|
|
|
|
if (_animator==null)
|
|
{
|
|
Finish();
|
|
return;
|
|
}
|
|
|
|
DoApplyRootMotion();
|
|
|
|
Finish();
|
|
|
|
}
|
|
|
|
void DoApplyRootMotion()
|
|
{
|
|
if (_animator==null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_animator.applyRootMotion = applyRootMotion.Value;
|
|
}
|
|
|
|
}
|
|
} |