Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorIsMatchingTarget.cs
2024-11-20 15:21:28 +01:00

93 lines
1.8 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Returns true if automatic matching is active. Can also send events")]
public class GetAnimatorIsMatchingTarget: FsmStateActionAnimatorBase
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target. An Animator component and a PlayMakerAnimatorProxy component are required")]
public FsmOwnerDefault gameObject;
[ActionSection("Results")]
[UIHint(UIHint.Variable)]
[Tooltip("True if automatic matching is active")]
public FsmBool isMatchingActive;
[Tooltip("Event send if automatic matching is active")]
public FsmEvent matchingActivatedEvent;
[Tooltip("Event send if automatic matching is not active")]
public FsmEvent matchingDeactivedEvent;
private Animator _animator;
public override void Reset()
{
base.Reset();
gameObject = null;
isMatchingActive = null;
matchingActivatedEvent = null;
matchingDeactivedEvent = null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
DoCheckIsMatchingActive();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
DoCheckIsMatchingActive();
}
void DoCheckIsMatchingActive()
{
if (_animator==null)
{
return;
}
bool _isMatchingActive = _animator.isMatchingTarget;
isMatchingActive.Value = _isMatchingActive;
if (_isMatchingActive)
{
Fsm.Event(matchingActivatedEvent);
}else{
Fsm.Event(matchingDeactivedEvent);
}
}
}
}