93 lines
1.8 KiB
C#
93 lines
1.8 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animator)]
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[Tooltip("Returns true if automatic matching is active. Can also send events")]
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public class GetAnimatorIsMatchingTarget: FsmStateActionAnimatorBase
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{
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[RequiredField]
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[CheckForComponent(typeof(Animator))]
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[Tooltip("The target. An Animator component and a PlayMakerAnimatorProxy component are required")]
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public FsmOwnerDefault gameObject;
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[ActionSection("Results")]
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[UIHint(UIHint.Variable)]
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[Tooltip("True if automatic matching is active")]
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public FsmBool isMatchingActive;
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[Tooltip("Event send if automatic matching is active")]
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public FsmEvent matchingActivatedEvent;
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[Tooltip("Event send if automatic matching is not active")]
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public FsmEvent matchingDeactivedEvent;
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private Animator _animator;
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public override void Reset()
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{
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base.Reset();
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gameObject = null;
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isMatchingActive = null;
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matchingActivatedEvent = null;
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matchingDeactivedEvent = null;
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}
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public override void OnEnter()
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{
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// get the animator component
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go==null)
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{
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Finish();
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return;
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}
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_animator = go.GetComponent<Animator>();
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if (_animator==null)
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{
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Finish();
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return;
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}
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DoCheckIsMatchingActive();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnActionUpdate()
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{
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DoCheckIsMatchingActive();
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}
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void DoCheckIsMatchingActive()
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{
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if (_animator==null)
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{
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return;
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}
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bool _isMatchingActive = _animator.isMatchingTarget;
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isMatchingActive.Value = _isMatchingActive;
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if (_isMatchingActive)
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{
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Fsm.Event(matchingActivatedEvent);
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}else{
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Fsm.Event(matchingDeactivedEvent);
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}
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}
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}
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} |