86 lines
1.6 KiB
C#
86 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animator)]
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[Tooltip("Returns true if the current rig is humanoid, false if it is generic. Can also sends events")]
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public class GetAnimatorIsHuman : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(Animator))]
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[Tooltip("The Target. An Animator component is required")]
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public FsmOwnerDefault gameObject;
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[ActionSection("Results")]
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[UIHint(UIHint.Variable)]
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[Tooltip("True if the current rig is humanoid, False if it is generic")]
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public FsmBool isHuman;
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[Tooltip("Event send if rig is humanoid")]
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public FsmEvent isHumanEvent;
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[Tooltip("Event send if rig is generic")]
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public FsmEvent isGenericEvent;
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private Animator _animator;
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public override void Reset()
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{
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gameObject = null;
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isHuman = null;
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isHumanEvent = null;
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isGenericEvent = null;
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}
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public override void OnEnter()
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{
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// get the animator component
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go==null)
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{
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Finish();
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return;
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}
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_animator = go.GetComponent<Animator>();
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if (_animator==null)
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{
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Finish();
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return;
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}
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DoCheckIsHuman();
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Finish();
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}
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void DoCheckIsHuman()
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{
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if (_animator==null)
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{
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return;
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}
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bool _isHuman = _animator.isHuman;
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if (! isHuman.IsNone)
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{
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isHuman.Value = _isHuman;
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}
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if (_isHuman)
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{
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Fsm.Event(isHumanEvent);
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}else{
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Fsm.Event(isGenericEvent);
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}
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}
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}
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} |