93 lines
1.7 KiB
C#
93 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animator)]
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[Tooltip("Gets the value of an int parameter")]
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public class GetAnimatorInt : FsmStateActionAnimatorBase
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{
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[RequiredField]
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[CheckForComponent(typeof(Animator))]
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[Tooltip("The target. An Animator component is required")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.AnimatorInt)]
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[Tooltip("The animator parameter")]
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public FsmString parameter;
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[ActionSection("Results")]
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The int value of the animator parameter")]
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public FsmInt result;
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private Animator _animator;
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private int _paramID;
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public override void Reset()
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{
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base.Reset();
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gameObject = null;
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parameter = null;
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result = null;
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}
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// Code that runs on entering the state.
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public override void OnEnter()
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{
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// get the animator component
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go==null)
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{
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Finish();
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return;
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}
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_animator = go.GetComponent<Animator>();
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if (_animator==null)
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{
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Finish();
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return;
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}
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// get hash from the param for efficiency:
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_paramID = Animator.StringToHash(parameter.Value);
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GetParameter();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnActionUpdate()
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{
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GetParameter();
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}
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void GetParameter()
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{
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if (_animator!=null)
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{
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result.Value = _animator.GetInteger(_paramID);
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}
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoNameGetProperty(this, parameter, result);
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}
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#endif
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}
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} |