98 lines
2.2 KiB
C#
98 lines
2.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animation)]
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[Tooltip("Blends an Animation towards a Target Weight over a specified Time.\nOptionally sends an Event when finished.")]
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public class BlendAnimation : BaseAnimationAction
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{
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[RequiredField]
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[CheckForComponent(typeof(Animation))]
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[Tooltip("The GameObject to animate.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Animation)]
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[Tooltip("The name of the animation to blend.")]
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public FsmString animName;
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[RequiredField]
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[HasFloatSlider(0f, 1f)]
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[Tooltip("Target weight to blend to.")]
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public FsmFloat targetWeight;
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[RequiredField]
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[HasFloatSlider(0f, 5f)]
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[Tooltip("How long should the blend take.")]
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public FsmFloat time;
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[Tooltip("Event to send when the blend has finished.")]
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public FsmEvent finishEvent;
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// TODO: Delayed event doesn't handle speed changes etc.
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// Use Animation isPlaying instead?
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DelayedEvent delayedFinishEvent;
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public override void Reset()
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{
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gameObject = null;
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animName = null;
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targetWeight = 1f;
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time = 0.3f;
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finishEvent = null;
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}
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public override void OnEnter()
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{
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DoBlendAnimation(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
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}
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public override void OnUpdate()
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{
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if (DelayedEvent.WasSent(delayedFinishEvent))
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{
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Finish();
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}
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}
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void DoBlendAnimation(GameObject go)
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{
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if (go == null)
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{
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return;
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}
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var animation = go.GetComponent<Animation>();
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if (animation == null)
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{
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LogWarning("Missing Animation component on GameObject: " + go.name);
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Finish();
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return;
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}
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var anim = animation[animName.Value];
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if (anim == null)
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{
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LogWarning("Missing animation: " + animName.Value);
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Finish();
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return;
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}
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var timeValue = time.Value;
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animation.Blend(animName.Value, targetWeight.Value, timeValue);
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// TODO: doesn't work well with scaled time
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if (finishEvent != null)
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{
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delayedFinishEvent = Fsm.DelayedEvent(finishEvent, anim.length);
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}
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else
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{
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Finish();
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}
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}
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}
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} |