72 lines
2.0 KiB
C#
72 lines
2.0 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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using System.Collections.Generic;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.AnimateVariables)]
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[Tooltip("Easing Animation - Vector3")]
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public class EaseVector3 : EaseFsmAction
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{
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[RequiredField]
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public FsmVector3 fromValue;
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[RequiredField]
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public FsmVector3 toValue;
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[UIHint(UIHint.Variable)]
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public FsmVector3 vector3Variable;
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private bool finishInNextStep = false;
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public override void Reset (){
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base.Reset();
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vector3Variable = null;
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fromValue = null;
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toValue = null;
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finishInNextStep = false;
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}
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public override void OnEnter ()
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{
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base.OnEnter();
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fromFloats = new float[3];
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fromFloats[0] = fromValue.Value.x;
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fromFloats[1] = fromValue.Value.y;
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fromFloats[2] = fromValue.Value.z;
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toFloats = new float[3];
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toFloats[0] = toValue.Value.x;
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toFloats[1] = toValue.Value.y;
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toFloats[2] = toValue.Value.z;
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resultFloats = new float[3];
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finishInNextStep = false;
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vector3Variable.Value = fromValue.Value;
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}
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public override void OnExit (){
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base.OnExit();
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}
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public override void OnUpdate(){
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base.OnUpdate();
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if(!vector3Variable.IsNone && isRunning){
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vector3Variable.Value = new Vector3(resultFloats[0],resultFloats[1],resultFloats[2]);
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}
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if(finishInNextStep){
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Finish();
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if(finishEvent != null) Fsm.Event(finishEvent);
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}
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if(finishAction && !finishInNextStep){
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if(!vector3Variable.IsNone){
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vector3Variable.Value = new Vector3(reverse.IsNone ? toValue.Value.x : reverse.Value ? fromValue.Value.x : toValue.Value.x,
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reverse.IsNone ? toValue.Value.y : reverse.Value ? fromValue.Value.y : toValue.Value.y,
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reverse.IsNone ? toValue.Value.z : reverse.Value ? fromValue.Value.z : toValue.Value.z
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);
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}
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finishInNextStep = true;
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}
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}
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}
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} |