23 lines
552 B
HLSL
23 lines
552 B
HLSL
#ifndef INPUT_BASE_INCLUDED
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#define INPUT_BASE_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
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CBUFFER_START(UnityPerMaterial)
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float4 _BaseMap_ST;
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half4 _BaseColor;
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half _Cutoff;
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half3 _SpecColor;
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half _Smoothness;
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half _BumpScale;
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half _Shrink;
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half _ShadowOffset;
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CBUFFER_END
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#endif |