Files
beyond/Assets/ThirdParty/Invector-AIController/FSM/Scripts/Actions/vWanderAction.cs
2024-11-20 15:21:28 +01:00

47 lines
1.8 KiB
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Makes the AI Wander around randomly", UnityEditor.MessageType.Info)]
#endif
public class vWanderAction : vStateAction
{
public bool wanderInStrafe = false;
public override string categoryName
{
get { return "Movement/"; }
}
public override string defaultName
{
get { return "Wander"; }
}
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
DoWander(fsmBehaviour);
}
public vAIMovementSpeed speed = vAIMovementSpeed.Walking;
protected virtual void DoWander(vIFSMBehaviourController fsmBehaviour)
{
if (fsmBehaviour == null) return;
if (fsmBehaviour.aiController.isDead) return;
if (fsmBehaviour.aiController.isInDestination || Vector3.Distance(fsmBehaviour.aiController.targetDestination, fsmBehaviour.aiController.transform.position) <= 0.5f + fsmBehaviour.aiController.stopingDistance)
{
var angle = Random.Range(-90f, 90f);
var dir = Quaternion.AngleAxis(angle, Vector3.up) * fsmBehaviour.aiController.transform.forward;
var movePoint = fsmBehaviour.aiController.transform.position + dir.normalized * (Random.Range(1f, 4f) + fsmBehaviour.aiController.stopingDistance);
if (wanderInStrafe)
fsmBehaviour.aiController.StrafeMoveTo(movePoint, dir.normalized,speed);
else
fsmBehaviour.aiController.MoveTo(movePoint,speed);
}
}
}
}