Files
beyond/Assets/Scripts/Effects/TestDrawEffectsController.cs
2024-11-20 15:21:28 +01:00

33 lines
675 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestDrawEffectsController : MonoBehaviour, IWeaponSpecialEffects
{
[SerializeField]
private ParticleSystem particlesOnHide;
[SerializeField]
private ParticleSystem particlesOnDraw;
public void DisableLoadedPowerEffect()
{
throw new NotImplementedException();
}
public void EnableLoadedPowerEffect()
{
throw new NotImplementedException();
}
public void PlayWeaponDrawEffect()
{
particlesOnDraw.Play();
}
public void PlayWeaponHideEffect()
{
particlesOnHide.Play();
}
}