26 lines
664 B
C#
26 lines
664 B
C#
using Invector.vCharacterController;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Beyond
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{
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public class Main
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void OnRuntimeMethodLoad()
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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Debug.Log("Debug log Enable");
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Debug.unityLogger.logEnabled = true;
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#else
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Debug.Log("Debug log Disable");
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Debug.unityLogger.logEnabled = false;
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#endif
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//Create stuff
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//FadeCanvasGroup.CreateInstance();
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//_ = vInput.instance;
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}
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}
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}
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