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beyond/Assets/ThirdParty/Lux URP Essentials/Shaders/Billboard/Includes/Lux URP Billboard Inputs.hlsl
2024-11-20 15:21:28 +01:00

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HLSL

#ifndef INPUT_BASE_INCLUDED
#define INPUT_BASE_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
CBUFFER_START(UnityPerMaterial)
float4 _BaseMap_ST;
half4 _BaseColor;
half _Cutoff;
half3 _SpecColor;
half _Smoothness;
half _BumpScale;
half _Shrink;
half _ShadowOffset;
CBUFFER_END
#endif