Files
beyond/Assets/Scripts/InvectorDerivatives/bTriggerActionEvent.cs
2024-11-20 15:21:28 +01:00

32 lines
964 B
C#

using Invector;
using Invector.vCharacterController.vActions;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
[vClassHeader("Trigger Action Event", helpBoxText = "Use this to filter a specific TriggerAction so you can use Events with the Controller or components attached to the Controller", useHelpBox = true)]
public class bTriggerActionEvent : vMonoBehaviour
{
public List<ActionEvent> actionFinders;
public void TriggerEvent(vTriggerGenericAction action)
{
var _action = actionFinders.Find(a => a.actionName.Equals(action.gameObject.name));
if (_action != null)
{
_action.onTriggerEvent.Invoke();
}
}
[System.Serializable]
public class ActionEvent
{
public string actionName;
public UnityEngine.Events.UnityEvent onTriggerEvent;
}
}
}