Files
beyond/Assets/Scripts/InvectorDerivatives/bItemEnums.cs

77 lines
3.0 KiB
C#

using System.ComponentModel;
namespace Beyond
{
public enum bItemType
{
[Description("")] Consumable = 0,
[Description("Melee")] MeleeWeapon = 1,
[Description("Shooter")] ShooterWeapon = 2,
[Description("(VALUE)")] Ammo = 3,
[Description("")] Archery = 4,
[Description("")] Builder = 5,
[Description("")] Defense = 6,
[Description("")] CraftingMaterials = 7,
[Description("")] Swords = 8,
[Description("")] Axes = 9,
[Description("")] Quantas = 10,
[Description("")] QuantaPower = 11,
[Description("")] Undefined = 12,
[Description("")] Resources = 13,
[Description("")] BeastInfo = 14,
[Description("")] Locations = 15,
[Description("")] Characters = 16,
[Description("")] Science = 17,
[Description("")] ChronicleResources = 18,
[Description("")] Guilts = 19,
[Description("")] PowerScroll = 20,
[Description("")] Gemstones = 21,
[Description("")] ConsumablesFaith = 22,
[Description("")] Trinkets = 23,
}
public enum bItemAttributes
{
[Description("")] Health = 0,
[Description("")] Stamina = 1,
[Description("<i>Damage</i> : <color=red>(VALUE)</color>")] Damage = 2,
[Description("")] StaminaCost = 3,
[Description("")] DefenseRate = 4,
[Description("")] DefenseRange = 5,
[Description("(VALUE)")] AmmoCount = 6,
[Description("")] MaxHealth = 7,
[Description("")] MaxStamina = 8,
[Description("(VALUE)")] SecundaryAmmoCount = 9,
[Description("")] SecundaryDamage = 10,
[Description("")] Cost = 11,
[Description("")] Faith = 12,
[Description("")] Brightness = 13,
[Description("")] ImageYDescOffset = 14,
[Description("")] ImageXDescOffset = 15,
[Description("")] MinDamage = 16,
[Description("")] MaxDamage = 17,
[Description("")] Rarity = 18,
[Description("Used for empowering swords")] Power = 19,
[Description("Bonus Damage")] BonusDamage = 20,
[Description("Health Bonus")] HealthBonusPercent = 21,
[Description("Defense Bonus")] DefenseBonusPercent = 22,
[Description("Faith Bonus")] FaithBonusPercent = 23,
[Description("Damage Bonus")] DamageBonusPercent = 24,
[Description("Move Speed Bonus")] MoveSpeedBonusPercent = 25,
[Description("Attack Speed Bonus")] AttackSpeedBonusPercent = 26,
[Description("Faith Regen Bonus")] FaithRegenBonusPercent = 27,
[Description("Thorn Damage Bonus")] ThornDamageBonusPercent = 28,
[Description("Stamina Bonus")] StaminaBonusPercent = 29,
[Description("Soulfire Damage Bonus")] SoulfireDamageBonusPercent = 30
}
public enum TrinketColor
{
None,
Azure, // Water/Blue
Crimson, // Fire/Red
Viridian, // Nature/Green
Bright, // Light
Dark // Shadow
}
}