Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Trigonometry/GetAtan2FromVector3.cs
2024-11-20 15:21:28 +01:00

100 lines
2.0 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2012. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Trigonometry)]
[Tooltip("Get the Arc Tangent 2 as in atan2(y,x) from a vector 3, where you pick which is x and y from the vector 3. You can get the result in degrees, simply check on the RadToDeg conversion")]
public class GetAtan2FromVector3 : FsmStateAction
{
public enum aTan2EnumAxis
{
x,
y,
z
}
[RequiredField]
[Tooltip("The vector3 definition of the tan")]
public FsmVector3 vector3;
[RequiredField]
[Tooltip("which axis in the vector3 to use as the x value of the tan")]
public aTan2EnumAxis xAxis;
[RequiredField]
[Tooltip("which axis in the vector3 to use as the y value of the tan")]
public aTan2EnumAxis yAxis;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The resulting angle. Note:If you want degrees, simply check RadToDeg")]
public FsmFloat angle;
[Tooltip("Check on if you want the angle expressed in degrees.")]
public FsmBool RadToDeg;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
vector3 = null;
xAxis = aTan2EnumAxis.x;
yAxis = aTan2EnumAxis.y;
RadToDeg = true;
everyFrame = false;
angle = null;
}
public override void OnEnter()
{
DoATan();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoATan();
}
void DoATan()
{
float x = vector3.Value.x;
if (xAxis == aTan2EnumAxis.y)
{
x = vector3.Value.y;
}else if (xAxis == aTan2EnumAxis.z){
x = vector3.Value.z;
}
float y = vector3.Value.y;
if (yAxis == aTan2EnumAxis.x)
{
y = vector3.Value.x;
}else if (yAxis == aTan2EnumAxis.z){
y = vector3.Value.z;
}
float _angle = Mathf.Atan2(y,x);
if (RadToDeg.Value)
{
_angle = _angle*Mathf.Rad2Deg;
}
angle.Value = _angle;
}
}
}