98 lines
1.8 KiB
C#
98 lines
1.8 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Rect)]
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[Tooltip("Tests if a point is inside a rectangle.")]
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public class RectContains : FsmStateAction
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{
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[RequiredField]
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[Tooltip("Rectangle to test.")]
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public FsmRect rectangle;
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[Tooltip("Point to test.")]
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public FsmVector3 point;
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[Tooltip("Specify/override X value.")]
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public FsmFloat x;
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[Tooltip("Specify/override Y value.")]
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public FsmFloat y;
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//[ActionSection("")]
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[Tooltip("Event to send if the Point is inside the Rectangle.")]
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public FsmEvent trueEvent;
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[Tooltip("Event to send if the Point is outside the Rectangle.")]
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public FsmEvent falseEvent;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the result in a variable.")]
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public FsmBool storeResult;
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//[ActionSection("")]
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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rectangle = new FsmRect { UseVariable = true };
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point = new FsmVector3 { UseVariable = true };
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x = new FsmFloat { UseVariable = true };
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y = new FsmFloat { UseVariable = true };
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storeResult = null;
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trueEvent = null;
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falseEvent = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoRectContains();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoRectContains();
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}
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void DoRectContains()
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{
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if (rectangle.IsNone)
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{
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return;
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}
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// get point to test from inputs
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var testPoint = point.Value;
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if (!x.IsNone)
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{
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testPoint.x = x.Value;
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}
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if (!y.IsNone)
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{
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testPoint.y = y.Value;
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}
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// do results
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var contained = rectangle.Value.Contains(testPoint);
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storeResult.Value = contained;
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Fsm.Event(contained ? trueEvent : falseEvent);
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}
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}
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} |