42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics)]
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[Tooltip("Connect a joint to a game object.")]
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public class SetJointConnectedBody : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(Joint))]
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[Tooltip("The joint to connect. Requires a Joint component.")]
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public FsmOwnerDefault joint;
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[CheckForComponent(typeof (Rigidbody))]
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[Tooltip("The game object to connect to the Joint. Set to none to connect the Joint to the world.")]
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public FsmGameObject rigidBody;
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public override void Reset()
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{
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joint = null;
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rigidBody = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(joint);
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if (go != null)
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{
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var jointComponent = go.GetComponent<Joint>();
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if (jointComponent != null)
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{
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jointComponent.connectedBody = rigidBody.Value == null ? null : rigidBody.Value.GetComponent<Rigidbody>();
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}
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}
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Finish();
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}
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}
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} |