54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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// Thanks Lane
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics)]
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[HelpUrl("http://hutonggames.com/playmakerforum/index.php?topic=4734.0")]
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[Tooltip("Sets the Drag of a Game Object's Rigid Body.")]
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public class SetDrag : ComponentAction<Rigidbody>
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{
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[RequiredField]
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[CheckForComponent(typeof(Rigidbody))]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[HasFloatSlider(0.0f,10f)]
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public FsmFloat drag;
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[Tooltip("Repeat every frame. Typically this would be set to True.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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drag = 1;
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}
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public override void OnEnter()
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{
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DoSetDrag();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoSetDrag();
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}
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void DoSetDrag()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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rigidbody.drag = drag.Value;
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}
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}
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}
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} |