Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Physics/SetDrag.cs
2024-11-20 15:21:28 +01:00

54 lines
1.0 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
// Thanks Lane
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics)]
[HelpUrl("http://hutonggames.com/playmakerforum/index.php?topic=4734.0")]
[Tooltip("Sets the Drag of a Game Object's Rigid Body.")]
public class SetDrag : ComponentAction<Rigidbody>
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody))]
public FsmOwnerDefault gameObject;
[RequiredField]
[HasFloatSlider(0.0f,10f)]
public FsmFloat drag;
[Tooltip("Repeat every frame. Typically this would be set to True.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
drag = 1;
}
public override void OnEnter()
{
DoSetDrag();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoSetDrag();
}
void DoSetDrag()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
rigidbody.drag = drag.Value;
}
}
}
}