73 lines
1.5 KiB
C#
73 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Physics)]
|
|
[Tooltip("Gets the Velocity of a Game Object and stores it in a Vector3 Variable or each Axis in a Float Variable. NOTE: The Game Object must have a Rigid Body.")]
|
|
public class GetVelocity : ComponentAction<Rigidbody>
|
|
{
|
|
[RequiredField]
|
|
[CheckForComponent(typeof(Rigidbody))]
|
|
public FsmOwnerDefault gameObject;
|
|
[UIHint(UIHint.Variable)]
|
|
public FsmVector3 vector;
|
|
[UIHint(UIHint.Variable)]
|
|
public FsmFloat x;
|
|
[UIHint(UIHint.Variable)]
|
|
public FsmFloat y;
|
|
[UIHint(UIHint.Variable)]
|
|
public FsmFloat z;
|
|
public Space space;
|
|
public bool everyFrame;
|
|
|
|
public override void Reset()
|
|
{
|
|
gameObject = null;
|
|
vector = null;
|
|
x = null;
|
|
y = null;
|
|
z = null;
|
|
space = Space.World;
|
|
everyFrame = false;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
DoGetVelocity();
|
|
|
|
if (!everyFrame)
|
|
{
|
|
Finish();
|
|
}
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
DoGetVelocity();
|
|
}
|
|
|
|
void DoGetVelocity()
|
|
{
|
|
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
|
if (!UpdateCache(go))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var velocity = rigidbody.velocity;
|
|
if (space == Space.Self)
|
|
{
|
|
velocity = go.transform.InverseTransformDirection(velocity);
|
|
}
|
|
|
|
vector.Value = velocity;
|
|
x.Value = velocity.x;
|
|
y.Value = velocity.y;
|
|
z.Value = velocity.z;
|
|
}
|
|
|
|
|
|
}
|
|
} |