Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Physics/GetVelocity.cs
2024-11-20 15:21:28 +01:00

73 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics)]
[Tooltip("Gets the Velocity of a Game Object and stores it in a Vector3 Variable or each Axis in a Float Variable. NOTE: The Game Object must have a Rigid Body.")]
public class GetVelocity : ComponentAction<Rigidbody>
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody))]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
public FsmVector3 vector;
[UIHint(UIHint.Variable)]
public FsmFloat x;
[UIHint(UIHint.Variable)]
public FsmFloat y;
[UIHint(UIHint.Variable)]
public FsmFloat z;
public Space space;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
vector = null;
x = null;
y = null;
z = null;
space = Space.World;
everyFrame = false;
}
public override void OnEnter()
{
DoGetVelocity();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetVelocity();
}
void DoGetVelocity()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
var velocity = rigidbody.velocity;
if (space == Space.Self)
{
velocity = go.transform.InverseTransformDirection(velocity);
}
vector.Value = velocity;
x.Value = velocity.x;
y.Value = velocity.y;
z.Value = velocity.z;
}
}
}