61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics)]
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[Tooltip("Gets the Speed of a Game Object and stores it in a Float Variable. NOTE: The Game Object must have a rigid body.")]
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public class GetSpeed : ComponentAction<Rigidbody>
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{
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[RequiredField]
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[CheckForComponent(typeof(Rigidbody))]
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[Tooltip("The GameObject with a Rigidbody.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the speed in a float variable.")]
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public FsmFloat storeResult;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetSpeed();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetSpeed();
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}
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void DoGetSpeed()
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{
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if (storeResult == null)
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{
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return;
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}
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var go = gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value;
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if (UpdateCache(go))
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{
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var velocity = rigidbody.velocity;
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storeResult.Value = velocity.magnitude;
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}
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}
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}
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} |