Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Physics/GetSpeed.cs
2024-11-20 15:21:28 +01:00

61 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics)]
[Tooltip("Gets the Speed of a Game Object and stores it in a Float Variable. NOTE: The Game Object must have a rigid body.")]
public class GetSpeed : ComponentAction<Rigidbody>
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody))]
[Tooltip("The GameObject with a Rigidbody.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the speed in a float variable.")]
public FsmFloat storeResult;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetSpeed();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetSpeed();
}
void DoGetSpeed()
{
if (storeResult == null)
{
return;
}
var go = gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value;
if (UpdateCache(go))
{
var velocity = rigidbody.velocity;
storeResult.Value = velocity.magnitude;
}
}
}
}