Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Material/GetMaterial.cs
2024-11-20 15:21:28 +01:00

77 lines
2.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
// Thanks to: Giyomu
// http://hutonggames.com/playmakerforum/index.php?topic=400.0
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Material)]
[Tooltip("Get a material at index on a gameObject and store it in a variable")]
public class GetMaterial : ComponentAction<Renderer>
{
[RequiredField]
[CheckForComponent(typeof(Renderer))]
[Tooltip("The GameObject the Material is applied to.")]
public FsmOwnerDefault gameObject;
[Tooltip("The index of the Material in the Materials array.")]
public FsmInt materialIndex;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the material in a variable.")]
public FsmMaterial material;
[Tooltip("Get the shared material of this object. NOTE: Modifying the shared material will change the appearance of all objects using this material, and change material settings that are stored in the project too.")]
public bool getSharedMaterial;
public override void Reset()
{
gameObject = null;
material = null;
materialIndex = 0;
getSharedMaterial = false;
}
public override void OnEnter ()
{
DoGetMaterial();
Finish();
}
void DoGetMaterial()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
if (materialIndex.Value == 0 && !getSharedMaterial)
{
material.Value = renderer.material;
}
else if(materialIndex.Value == 0 && getSharedMaterial)
{
material.Value = renderer.sharedMaterial;
}
else if (renderer.materials.Length > materialIndex.Value && !getSharedMaterial)
{
var materials = renderer.materials;
material.Value = materials[materialIndex.Value];
renderer.materials = materials;
}
else if (renderer.materials.Length > materialIndex.Value && getSharedMaterial)
{
var materials = renderer.sharedMaterials;
material.Value = materials[materialIndex.Value];
renderer.sharedMaterials = materials;
}
}
}
}