Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Audio/SetAudioVolume.cs
2024-11-20 15:21:28 +01:00

60 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Audio)]
[Tooltip("Sets the Volume of the Audio Clip played by the AudioSource component on a Game Object.")]
public class SetAudioVolume : ComponentAction<AudioSource>
{
[RequiredField]
[CheckForComponent(typeof(AudioSource))]
public FsmOwnerDefault gameObject;
[HasFloatSlider(0,1)]
public FsmFloat volume;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
volume = 1;
everyFrame = false;
}
public override void OnEnter()
{
DoSetAudioVolume();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate ()
{
DoSetAudioVolume();
}
void DoSetAudioVolume()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
if (!volume.IsNone)
{
audio.volume = volume.Value;
}
}
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoName(this, volume);
}
#endif
}
}