59 lines
1.1 KiB
C#
59 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Audio)]
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[Tooltip("Sets the Pitch of the Audio Clip played by the AudioSource component on a Game Object.")]
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public class SetAudioPitch : ComponentAction<AudioSource>
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{
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[RequiredField]
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[CheckForComponent(typeof(AudioSource))]
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public FsmOwnerDefault gameObject;
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public FsmFloat pitch;
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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pitch = 1;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetAudioPitch();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate ()
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{
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DoSetAudioPitch();
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}
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void DoSetAudioPitch()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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if (!pitch.IsNone)
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{
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audio.pitch = pitch.Value;
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}
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}
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoName(this, pitch);
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}
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#endif
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}
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} |