45 lines
1003 B
C#
45 lines
1003 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Audio)]
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[Tooltip("Sets the Audio Clip played by the AudioSource component on a Game Object.")]
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public class SetAudioClip : ComponentAction<AudioSource>
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{
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[RequiredField]
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[CheckForComponent(typeof(AudioSource))]
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[Tooltip("The GameObject with the AudioSource component.")]
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public FsmOwnerDefault gameObject;
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[ObjectType(typeof(AudioClip))]
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[Tooltip("The AudioClip to set.")]
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public FsmObject audioClip;
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public override void Reset()
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{
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gameObject = null;
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audioClip = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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audio.clip = audioClip.Value as AudioClip;
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}
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Finish();
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoName(this, audioClip);
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}
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#endif
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}
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} |