Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Audio/SetAudioClip.cs
2024-11-20 15:21:28 +01:00

45 lines
1003 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Audio)]
[Tooltip("Sets the Audio Clip played by the AudioSource component on a Game Object.")]
public class SetAudioClip : ComponentAction<AudioSource>
{
[RequiredField]
[CheckForComponent(typeof(AudioSource))]
[Tooltip("The GameObject with the AudioSource component.")]
public FsmOwnerDefault gameObject;
[ObjectType(typeof(AudioClip))]
[Tooltip("The AudioClip to set.")]
public FsmObject audioClip;
public override void Reset()
{
gameObject = null;
audioClip = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
audio.clip = audioClip.Value as AudioClip;
}
Finish();
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoName(this, audioClip);
}
#endif
}
}