72 lines
1.5 KiB
C#
72 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Audio)]
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[Tooltip("Plays an Audio Clip at a position defined by a Game Object or Vector3. If a position is defined, it takes priority over the game object. This action doesn't require an Audio Source component, but offers less control than Audio actions.")]
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public class PlaySound : FsmStateAction
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{
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public FsmOwnerDefault gameObject;
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public FsmVector3 position;
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[RequiredField]
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[Title("Audio Clip")]
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[ObjectType(typeof(AudioClip))]
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public FsmObject clip;
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[HasFloatSlider(0, 1)]
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public FsmFloat volume = 1f;
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public override void Reset()
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{
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gameObject = null;
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position = new FsmVector3 { UseVariable = true };
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clip = null;
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volume = 1;
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}
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public override void OnEnter()
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{
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DoPlaySound();
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Finish();
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}
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void DoPlaySound()
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{
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var audioClip = clip.Value as AudioClip;
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if (audioClip == null)
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{
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LogWarning("Missing Audio Clip!");
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return;
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}
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if (!position.IsNone)
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{
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AudioSource.PlayClipAtPoint(audioClip, position.Value, volume.Value);
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}
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else
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null)
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{
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return;
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}
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AudioSource.PlayClipAtPoint(audioClip, go.transform.position, volume.Value);
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}
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoName(this, clip);
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}
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#endif
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}
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} |