Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Audio/PlaySound.cs
2024-11-20 15:21:28 +01:00

72 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Audio)]
[Tooltip("Plays an Audio Clip at a position defined by a Game Object or Vector3. If a position is defined, it takes priority over the game object. This action doesn't require an Audio Source component, but offers less control than Audio actions.")]
public class PlaySound : FsmStateAction
{
public FsmOwnerDefault gameObject;
public FsmVector3 position;
[RequiredField]
[Title("Audio Clip")]
[ObjectType(typeof(AudioClip))]
public FsmObject clip;
[HasFloatSlider(0, 1)]
public FsmFloat volume = 1f;
public override void Reset()
{
gameObject = null;
position = new FsmVector3 { UseVariable = true };
clip = null;
volume = 1;
}
public override void OnEnter()
{
DoPlaySound();
Finish();
}
void DoPlaySound()
{
var audioClip = clip.Value as AudioClip;
if (audioClip == null)
{
LogWarning("Missing Audio Clip!");
return;
}
if (!position.IsNone)
{
AudioSource.PlayClipAtPoint(audioClip, position.Value, volume.Value);
}
else
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
AudioSource.PlayClipAtPoint(audioClip, go.transform.position, volume.Value);
}
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoName(this, clip);
}
#endif
}
}