36 lines
785 B
C#
36 lines
785 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Audio)]
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[Tooltip("Stops playing the Audio Clip played by an Audio Source component on a Game Object.")]
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public class AudioStop : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(AudioSource))]
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[Tooltip("The GameObject with an AudioSource component.")]
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public FsmOwnerDefault gameObject;
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public override void Reset()
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{
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gameObject = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go != null)
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{
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var audio = go.GetComponent<AudioSource>();
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if (audio != null)
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{
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audio.Stop();
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}
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}
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Finish();
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}
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}
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} |