80 lines
1.5 KiB
C#
80 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animator)]
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[Tooltip("Sets an AvatarTarget and a targetNormalizedTime for the current state")]
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public class SetAnimatorTarget : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(Animator))]
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[Tooltip("The target.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The avatar target")]
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public AvatarTarget avatarTarget;
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[Tooltip("The current state Time that is queried")]
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public FsmFloat targetNormalizedTime;
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[Tooltip("Repeat every frame during OnAnimatorMove. Useful when changing over time.")]
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public bool everyFrame;
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private Animator _animator;
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public override void Reset()
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{
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gameObject = null;
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avatarTarget = AvatarTarget.Body;
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targetNormalizedTime = null;
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everyFrame = false;
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}
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public override void OnPreprocess ()
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{
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Fsm.HandleAnimatorMove = true;
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}
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public override void OnEnter()
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{
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// get the animator component
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go==null)
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{
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Finish();
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return;
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}
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_animator = go.GetComponent<Animator>();
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if (_animator==null)
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{
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Finish();
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return;
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}
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SetTarget();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void DoAnimatorMove ()
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{
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SetTarget();
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}
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void SetTarget()
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{
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if (_animator!=null)
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{
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_animator.SetTarget(avatarTarget,targetNormalizedTime.Value) ;
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}
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}
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}
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} |