Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/SetAnimatorLayerWeight.cs
2024-11-20 15:21:28 +01:00

82 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Sets the layer's current weight")]
public class SetAnimatorLayerWeight: FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The Target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The layer's index")]
public FsmInt layerIndex;
[RequiredField]
[Tooltip("Sets the layer's current weight")]
public FsmFloat layerWeight;
[Tooltip("Repeat every frame. Useful for changing over time.")]
public bool everyFrame;
private Animator _animator;
public override void Reset()
{
gameObject = null;
layerIndex = null;
layerWeight= null;
everyFrame = false;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
DoLayerWeight();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoLayerWeight();
}
void DoLayerWeight()
{
if (_animator==null)
{
return;
}
_animator.SetLayerWeight(layerIndex.Value,layerWeight.Value);
}
}
}