66 lines
1.4 KiB
C#
66 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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#if UNITY_5_5_OR_NEWER
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using UnityEngine.AI;
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#endif
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animator)]
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[Tooltip("Synchronize a NavMesh Agent velocity and rotation with the animator process.")]
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public class NavMeshAgentAnimatorSynchronizer : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(NavMeshAgent))]
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[CheckForComponent(typeof(Animator))]
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[Tooltip("The Agent target. An Animator component and a NavMeshAgent component are required")]
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public FsmOwnerDefault gameObject;
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private Animator _animator;
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private NavMeshAgent _agent;
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private Transform _trans;
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public override void Reset()
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{
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gameObject = null;
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}
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public override void OnPreprocess ()
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{
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Fsm.HandleAnimatorMove = true;
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}
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public override void OnEnter()
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{
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// get the animator component
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go==null)
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{
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Finish();
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return;
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}
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_agent = go.GetComponent<NavMeshAgent>();
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_animator = go.GetComponent<Animator>();
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if (_animator==null)
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{
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Finish();
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return;
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}
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_trans = go.transform;
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}
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public override void DoAnimatorMove()
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{
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_agent.velocity = _animator.deltaPosition / Time.deltaTime;
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_trans.rotation = _animator.rootRotation;
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}
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}
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} |