100 lines
2.1 KiB
C#
100 lines
2.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animator)]
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[Tooltip("Gets the position and rotation of the target specified by SetTarget(AvatarTarget targetIndex, float targetNormalizedTime)).\n" +
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"The position and rotation are only valid when a frame has being evaluated after the SetTarget call")]
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public class GetAnimatorTarget: FsmStateActionAnimatorBase
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{
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[RequiredField]
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[CheckForComponent(typeof(Animator))]
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[Tooltip("The target. An Animator component is required")]
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public FsmOwnerDefault gameObject;
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[ActionSection("Results")]
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[UIHint(UIHint.Variable)]
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[Tooltip("The target position")]
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public FsmVector3 targetPosition;
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[UIHint(UIHint.Variable)]
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[Tooltip("The target rotation")]
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public FsmQuaternion targetRotation;
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[Tooltip("If set, apply the position and rotation to this gameObject")]
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public FsmGameObject targetGameObject;
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private Animator _animator;
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private Transform _transform;
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public override void Reset()
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{
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base.Reset();
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gameObject = null;
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targetPosition= null;
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targetRotation = null;
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targetGameObject = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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// get the animator component
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go==null)
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{
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Finish();
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return;
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}
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_animator = go.GetComponent<Animator>();
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if (_animator==null)
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{
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Finish();
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return;
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}
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GameObject _target = targetGameObject.Value;
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if (_target!=null)
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{
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_transform = _target.transform;
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}
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DoGetTarget();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnActionUpdate()
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{
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DoGetTarget();
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}
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void DoGetTarget()
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{
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if (_animator==null)
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{
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return;
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}
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targetPosition.Value = _animator.targetPosition;
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targetRotation.Value = _animator.targetRotation;
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if (_transform!=null)
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{
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_transform.position = _animator.targetPosition;
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_transform.rotation = _animator.targetRotation;
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}
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}
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}
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} |