Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorTarget.cs
2024-11-20 15:21:28 +01:00

100 lines
2.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Gets the position and rotation of the target specified by SetTarget(AvatarTarget targetIndex, float targetNormalizedTime)).\n" +
"The position and rotation are only valid when a frame has being evaluated after the SetTarget call")]
public class GetAnimatorTarget: FsmStateActionAnimatorBase
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[ActionSection("Results")]
[UIHint(UIHint.Variable)]
[Tooltip("The target position")]
public FsmVector3 targetPosition;
[UIHint(UIHint.Variable)]
[Tooltip("The target rotation")]
public FsmQuaternion targetRotation;
[Tooltip("If set, apply the position and rotation to this gameObject")]
public FsmGameObject targetGameObject;
private Animator _animator;
private Transform _transform;
public override void Reset()
{
base.Reset();
gameObject = null;
targetPosition= null;
targetRotation = null;
targetGameObject = null;
everyFrame = false;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
GameObject _target = targetGameObject.Value;
if (_target!=null)
{
_transform = _target.transform;
}
DoGetTarget();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
DoGetTarget();
}
void DoGetTarget()
{
if (_animator==null)
{
return;
}
targetPosition.Value = _animator.targetPosition;
targetRotation.Value = _animator.targetRotation;
if (_transform!=null)
{
_transform.position = _animator.targetPosition;
_transform.rotation = _animator.targetRotation;
}
}
}
}