Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorLeftFootBottomHeight.cs
2024-11-20 15:21:28 +01:00

80 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Get the left foot bottom height.")]
public class GetAnimatorLeftFootBottomHeight : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The Target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[ActionSection("Result")]
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("the left foot bottom height.")]
public FsmFloat leftFootHeight;
[Tooltip("Repeat every frame. Useful when value is subject to change over time.")]
public bool everyFrame;
private Animator _animator;
public override void Reset()
{
gameObject = null;
leftFootHeight = null;
everyFrame = false;
}
public override void OnPreprocess()
{
Fsm.HandleLateUpdate = true;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
_getLeftFootBottonHeight();
if (!everyFrame)
{
Finish();
}
}
public override void OnLateUpdate()
{
_getLeftFootBottonHeight();
}
void _getLeftFootBottonHeight()
{
if (_animator!=null)
{
leftFootHeight.Value = _animator.leftFeetBottomHeight;
}
}
}
}