Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorLayersAffectMassCenter.cs
2024-11-20 15:21:28 +01:00

85 lines
1.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Returns if additional layers affects the mass center")]
public class GetAnimatorLayersAffectMassCenter : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The Target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[ActionSection("Results")]
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("If true, additional layers affects the mass center")]
public FsmBool affectMassCenter;
[Tooltip("Event send if additional layers affects the mass center")]
public FsmEvent affectMassCenterEvent;
[Tooltip("Event send if additional layers do no affects the mass center")]
public FsmEvent doNotAffectMassCenterEvent;
private Animator _animator;
public override void Reset()
{
gameObject = null;
affectMassCenter = null;
affectMassCenterEvent = null;
doNotAffectMassCenterEvent = null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
CheckAffectMassCenter();
Finish();
}
void CheckAffectMassCenter()
{
if (_animator==null)
{
return;
}
bool _affect = _animator.layersAffectMassCenter;
affectMassCenter.Value = _affect;
if (_affect)
{
Fsm.Event(affectMassCenterEvent);
}else{
Fsm.Event(doNotAffectMassCenterEvent);
}
}
}
}