85 lines
1.7 KiB
C#
85 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animator)]
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[Tooltip("Returns if additional layers affects the mass center")]
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public class GetAnimatorLayersAffectMassCenter : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(Animator))]
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[Tooltip("The Target. An Animator component is required")]
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public FsmOwnerDefault gameObject;
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[ActionSection("Results")]
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("If true, additional layers affects the mass center")]
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public FsmBool affectMassCenter;
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[Tooltip("Event send if additional layers affects the mass center")]
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public FsmEvent affectMassCenterEvent;
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[Tooltip("Event send if additional layers do no affects the mass center")]
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public FsmEvent doNotAffectMassCenterEvent;
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private Animator _animator;
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public override void Reset()
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{
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gameObject = null;
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affectMassCenter = null;
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affectMassCenterEvent = null;
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doNotAffectMassCenterEvent = null;
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}
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public override void OnEnter()
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{
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// get the animator component
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go==null)
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{
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Finish();
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return;
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}
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_animator = go.GetComponent<Animator>();
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if (_animator==null)
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{
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Finish();
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return;
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}
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CheckAffectMassCenter();
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Finish();
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}
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void CheckAffectMassCenter()
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{
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if (_animator==null)
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{
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return;
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}
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bool _affect = _animator.layersAffectMassCenter;
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affectMassCenter.Value = _affect;
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if (_affect)
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{
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Fsm.Event(affectMassCenterEvent);
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}else{
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Fsm.Event(doNotAffectMassCenterEvent);
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}
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}
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}
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} |