Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorHumanScale.cs
2024-11-20 15:21:28 +01:00

66 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Returns the scale of the current Avatar for a humanoid rig, (1 by default if the rig is generic).\n The scale is relative to Unity's Default Avatar")]
public class GetAnimatorHumanScale: FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The Target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[ActionSection("Result")]
[UIHint(UIHint.Variable)]
[Tooltip("the scale of the current Avatar")]
public FsmFloat humanScale;
Animator _animator;
public override void Reset()
{
gameObject = null;
humanScale= null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
DoGetHumanScale();
Finish();
}
void DoGetHumanScale()
{
if (_animator==null)
{
return;
}
humanScale.Value = _animator.humanScale;
}
}
}