116 lines
2.2 KiB
C#
116 lines
2.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animator)]
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[Tooltip("Gets the current transition information on a specified layer. Only valid when during a transition.")]
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public class GetAnimatorCurrentTransitionInfo : FsmStateActionAnimatorBase
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{
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[RequiredField]
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[CheckForComponent(typeof(Animator))]
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[Tooltip("The target. An Animator component is required")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("The layer's index")]
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public FsmInt layerIndex;
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[ActionSection("Results")]
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[UIHint(UIHint.Variable)]
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[Tooltip("The unique name of the Transition")]
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public FsmString name;
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[UIHint(UIHint.Variable)]
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[Tooltip("The unique name of the Transition")]
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public FsmInt nameHash;
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[UIHint(UIHint.Variable)]
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[Tooltip("The user-specified name of the Transition")]
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public FsmInt userNameHash;
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[UIHint(UIHint.Variable)]
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[Tooltip("Normalized time of the Transition")]
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public FsmFloat normalizedTime;
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private Animator _animator;
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public override void Reset()
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{
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base.Reset();
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gameObject = null;
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layerIndex = null;
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name = null;
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nameHash = null;
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userNameHash = null;
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normalizedTime = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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// get the animator component
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go==null)
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{
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Finish();
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return;
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}
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_animator = go.GetComponent<Animator>();
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if (_animator==null)
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{
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Finish();
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return;
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}
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GetTransitionInfo();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnActionUpdate()
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{
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GetTransitionInfo();
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}
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void GetTransitionInfo()
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{
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if (_animator!=null)
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{
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AnimatorTransitionInfo _info = _animator.GetAnimatorTransitionInfo(layerIndex.Value);
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if (!name.IsNone)
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{
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name.Value = _animator.GetLayerName(layerIndex.Value);
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}
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if (!nameHash.IsNone)
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{
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nameHash.Value = _info.nameHash;
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}
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if (!userNameHash.IsNone)
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{
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userNameHash.Value = _info.userNameHash;
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}
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if (!normalizedTime.IsNone)
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{
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normalizedTime.Value = _info.normalizedTime;
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}
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}
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}
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}
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} |