Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorCurrentTransitionInfo.cs
2024-11-20 15:21:28 +01:00

116 lines
2.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Gets the current transition information on a specified layer. Only valid when during a transition.")]
public class GetAnimatorCurrentTransitionInfo : FsmStateActionAnimatorBase
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The layer's index")]
public FsmInt layerIndex;
[ActionSection("Results")]
[UIHint(UIHint.Variable)]
[Tooltip("The unique name of the Transition")]
public FsmString name;
[UIHint(UIHint.Variable)]
[Tooltip("The unique name of the Transition")]
public FsmInt nameHash;
[UIHint(UIHint.Variable)]
[Tooltip("The user-specified name of the Transition")]
public FsmInt userNameHash;
[UIHint(UIHint.Variable)]
[Tooltip("Normalized time of the Transition")]
public FsmFloat normalizedTime;
private Animator _animator;
public override void Reset()
{
base.Reset();
gameObject = null;
layerIndex = null;
name = null;
nameHash = null;
userNameHash = null;
normalizedTime = null;
everyFrame = false;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
GetTransitionInfo();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
GetTransitionInfo();
}
void GetTransitionInfo()
{
if (_animator!=null)
{
AnimatorTransitionInfo _info = _animator.GetAnimatorTransitionInfo(layerIndex.Value);
if (!name.IsNone)
{
name.Value = _animator.GetLayerName(layerIndex.Value);
}
if (!nameHash.IsNone)
{
nameHash.Value = _info.nameHash;
}
if (!userNameHash.IsNone)
{
userNameHash.Value = _info.userNameHash;
}
if (!normalizedTime.IsNone)
{
normalizedTime.Value = _info.normalizedTime;
}
}
}
}
}