Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorBoneGameObject.cs
2024-11-20 15:21:28 +01:00

69 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
using System;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Gets the GameObject mapped to this human bone id")]
public class GetAnimatorBoneGameObject : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[Tooltip("The bone reference")]
[ObjectType(typeof(HumanBodyBones))]
public FsmEnum bone;
[ActionSection("Results")]
[UIHint(UIHint.Variable)]
[Tooltip("The Bone's GameObject")]
public FsmGameObject boneGameObject;
Animator _animator;
public override void Reset()
{
gameObject = null;
bone = HumanBodyBones.Hips;
boneGameObject = null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
GetBoneTransform();
Finish();
}
void GetBoneTransform()
{
boneGameObject.Value = _animator.GetBoneTransform((HumanBodyBones)bone.Value).gameObject;
}
}
}