Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/AnimatorStopPlayback.cs
2024-11-20 15:21:28 +01:00

45 lines
911 B
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Stops the animator playback mode. When playback stops, the avatar resumes getting control from game logic")]
public class AnimatorStopPlayback : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target. An Animator component is required")]
public FsmOwnerDefault gameObject;
public override void Reset()
{
gameObject = null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
Animator _animator = go.GetComponent<Animator>();
if (_animator!=null)
{
_animator.StopPlayback();
}
Finish();
}
}
}