Files
beyond/Assets/ThirdParty/Invector-AIController/FSM/Scripts/Actions/vAIClearTarget.cs
2024-11-20 15:21:28 +01:00

27 lines
879 B
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Clear the current target of your controller", UnityEditor.MessageType.Info)]
#endif
public class vAIClearTarget : vStateAction
{
public override string categoryName
{
get { return "Detection/"; }
}
public override string defaultName
{
get { return "Clear Target"; }
}
public vAIClearTarget()
{
executionType = vFSMComponentExecutionType.OnStateEnter;
}
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
if (executionType == vFSMComponentExecutionType.OnStateEnter) fsmBehaviour.aiController.RemoveCurrentTarget();
}
}
}