Files
beyond/Assets/ThirdParty/PlayMaker/Editor/FsmTemplate.cs
2024-11-20 15:21:28 +01:00

30 lines
631 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
/* Moved to PlayMake.dll
using System;
using HutongGames.PlayMaker;
using UnityEngine;
/// <summary>
/// Simple container for an Fsm so it can be saved as an asset in the project.
/// This asset can then be pasted into FSMs.
/// TODO: Create a new PlayMakerFSM from FsmTemplate and add to Game Object.
/// </summary>
[Serializable]
public class FsmTemplate : ScriptableObject
{
[SerializeField]
private string category;
public Fsm fsm;
public string Category
{
get { return category; }
set { category = value; }
}
}
*/