Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Lights/SetShadowStrength.cs
2024-11-20 15:21:28 +01:00

46 lines
929 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Lights)]
[Tooltip("Sets the strength of the shadows cast by a Light.")]
public class SetShadowStrength : ComponentAction<Light>
{
[RequiredField]
[CheckForComponent(typeof(Light))]
public FsmOwnerDefault gameObject;
public FsmFloat shadowStrength;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
shadowStrength = 0.8f;
everyFrame = false;
}
public override void OnEnter()
{
DoSetShadowStrength();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoSetShadowStrength();
}
void DoSetShadowStrength()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
light.shadowStrength = shadowStrength.Value;
}
}
}
}