46 lines
929 B
C#
46 lines
929 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Lights)]
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[Tooltip("Sets the strength of the shadows cast by a Light.")]
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public class SetShadowStrength : ComponentAction<Light>
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{
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[RequiredField]
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[CheckForComponent(typeof(Light))]
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public FsmOwnerDefault gameObject;
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public FsmFloat shadowStrength;
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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shadowStrength = 0.8f;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetShadowStrength();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoSetShadowStrength();
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}
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void DoSetShadowStrength()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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light.shadowStrength = shadowStrength.Value;
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}
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}
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}
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} |