Files
beyond/Assets/Scripts/InvectorDerivatives/bTriggerLadderAction.cs
2024-11-20 15:21:28 +01:00

39 lines
1.3 KiB
C#

using UnityEngine;
using System.Collections;
using Beyond;
using UnityEngine.Events;
namespace Invector.vCharacterController.vActions
{
[vClassHeader("Trigger Ladder Action", false)]
public class bTriggerLadderAction : vTriggerLadderAction
{
[vHelpBox("Disable Selected HUD OnValidate, and enable OnInvalidate. Script ActionTriggerEvent.cs")]
public bool disableHUD = true;
private TriggerDescriptor m_descriptor;
private void OnLadderTriggerEnter(GameObject gameObject)
{
if (disableHUD)
{
//ActionTriggerEvent.LadderTriggerEnter?.Invoke(gameObject);
ActionTriggerEvent.ActionTriggerEnter(m_descriptor);
}
}
private void OnLadderTriggerExit(GameObject gameObject)
{
if (disableHUD)
{
//ActionTriggerEvent.LadderTriggerExit?.Invoke(gameObject);
ActionTriggerEvent.ActionTriggerExit(m_descriptor);
}
}
protected virtual void Start()
{
m_descriptor = new TriggerDescriptor(gameObject, TriggerDescriptor.TriggerType.Ladder);
OnPlayerEnter.AddListener(() => OnLadderTriggerEnter(gameObject));
OnPlayerExit.AddListener(() => OnLadderTriggerExit(gameObject));
}
}
}