33 lines
829 B
C#
33 lines
829 B
C#
using UnityEngine;
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namespace Beyond
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{
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public class vSetAnimatorInt : StateMachineBehaviour
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{
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public string parameterName;
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[Header("OnEnter")]
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public bool useOnEnter;
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public int setToOnEnter;
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[Header("OnExit")]
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public bool useOnExit;
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public int setToOnExit;
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public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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if (useOnEnter)
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{
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animator.SetInteger(parameterName, setToOnEnter);
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}
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}
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public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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if (useOnExit)
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{
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animator.SetInteger(parameterName, setToOnExit);
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}
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}
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}
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}
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