24 lines
737 B
C#
24 lines
737 B
C#
namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("Return true or false if the AI Controller has a CurrentTarget or not", UnityEditor.MessageType.Info)]
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#endif
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public class vHasTarget : vStateDecision
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{
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public override string categoryName
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{
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get { return "Detection/"; }
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}
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public override string defaultName
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{
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get { return "Has a CurrentTarget?"; }
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}
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public override bool Decide(vIFSMBehaviourController fsmBehaviour)
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{
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if (fsmBehaviour.aiController == null)
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return false;
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return fsmBehaviour.aiController.currentTarget.transform != null;
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}
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}
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} |