Files
beyond/Assets/ThirdParty/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Interactables/vPickupItem.cs
2024-11-20 15:21:28 +01:00

31 lines
775 B
C#

using UnityEngine;
using System.Collections;
namespace Invector
{
public class vPickupItem : MonoBehaviour
{
AudioSource _audioSource;
public AudioClip _audioClip;
public GameObject _particle;
void Start()
{
_audioSource = GetComponent<AudioSource>();
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player") && !_audioSource.isPlaying)
{
Renderer[] renderers = GetComponentsInChildren<Renderer>();
foreach (Renderer r in renderers)
r.enabled = false;
_audioSource.PlayOneShot(_audioClip);
Destroy(gameObject, _audioClip.length);
}
}
}
}