Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animation/EnableAnimation.cs
2024-11-20 15:21:28 +01:00

65 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animation)]
[Tooltip("Enables/Disables an Animation on a GameObject.\nAnimation time is paused while disabled. Animation must also have a non zero weight to play.")]
public class EnableAnimation : BaseAnimationAction
{
[RequiredField]
[CheckForComponent(typeof(Animation))]
[Tooltip("The GameObject playing the animation.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Animation)]
[Tooltip("The name of the animation to enable/disable.")]
public FsmString animName;
[RequiredField]
[Tooltip("Set to True to enable, False to disable.")]
public FsmBool enable;
[Tooltip("Reset the initial enabled state when exiting the state.")]
public FsmBool resetOnExit;
private AnimationState anim;
public override void Reset()
{
gameObject = null;
animName = null;
enable = true;
resetOnExit = false;
}
public override void OnEnter()
{
DoEnableAnimation(Fsm.GetOwnerDefaultTarget(gameObject));
Finish();
}
void DoEnableAnimation(GameObject go)
{
if (UpdateCache(go))
{
anim = animation[animName.Value];
if (anim != null)
{
anim.enabled = enable.Value;
}
}
}
public override void OnExit()
{
if (resetOnExit.Value && anim != null)
{
anim.enabled = !enable.Value;
}
}
}
}