Files
beyond/Assets/Meshes/Characters/Boar/FBX Files/Boar@ComboAttackForward.FBX.meta
2024-11-20 15:21:28 +01:00

278 lines
8.4 KiB
Plaintext

fileFormatVersion: 2
guid: 88ea2ec286f238a42a6b028f87521f69
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: //RootNode
100002: BOAR_
100004: BOAR_ Head
100006: BOAR_ L Calf
100008: BOAR_ L Clavicle
100010: BOAR_ L Finger0
100012: BOAR_ L Foot
100014: BOAR_ L Forearm
100016: BOAR_ L Hand
100018: BOAR_ L HorseLink
100020: BOAR_ L Thigh
100022: BOAR_ L Toe0
100024: BOAR_ L UpperArm
100026: BOAR_ Neck
100028: BOAR_ Neck1
100030: BOAR_ Pelvis
100032: BOAR_ Queue de cheval 1
100034: BOAR_ R Calf
100036: BOAR_ R Clavicle
100038: BOAR_ R Finger0
100040: BOAR_ R Foot
100042: BOAR_ R Forearm
100044: BOAR_ R Hand
100046: BOAR_ R HorseLink
100048: BOAR_ R Thigh
100050: BOAR_ R Toe0
100052: BOAR_ R UpperArm
100054: BOAR_ Spine
100056: BOAR_ Spine1
100058: BOAR_ Tail
100060: BOAR_ Tail1
100062: BOAR_ Tail2
100064: BOAR_ Tail3
100066: BOAR_ Tail4
100068: root
400000: //RootNode
400002: BOAR_
400004: BOAR_ Head
400006: BOAR_ L Calf
400008: BOAR_ L Clavicle
400010: BOAR_ L Finger0
400012: BOAR_ L Foot
400014: BOAR_ L Forearm
400016: BOAR_ L Hand
400018: BOAR_ L HorseLink
400020: BOAR_ L Thigh
400022: BOAR_ L Toe0
400024: BOAR_ L UpperArm
400026: BOAR_ Neck
400028: BOAR_ Neck1
400030: BOAR_ Pelvis
400032: BOAR_ Queue de cheval 1
400034: BOAR_ R Calf
400036: BOAR_ R Clavicle
400038: BOAR_ R Finger0
400040: BOAR_ R Foot
400042: BOAR_ R Forearm
400044: BOAR_ R Hand
400046: BOAR_ R HorseLink
400048: BOAR_ R Thigh
400050: BOAR_ R Toe0
400052: BOAR_ R UpperArm
400054: BOAR_ Spine
400056: BOAR_ Spine1
400058: BOAR_ Tail
400060: BOAR_ Tail1
400062: BOAR_ Tail2
400064: BOAR_ Tail3
400066: BOAR_ Tail4
400068: root
7400000: ComboAttackForward
9500000: //RootNode
externalObjects: {}
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
materialLocation: 0
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 0
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations:
- serializedVersion: 16
name: ComboAttackForward
takeName: Take 001
firstFrame: 0
lastFrame: 80
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 1
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 1
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask:
- path:
weight: 1
- path: root
weight: 1
- path: root/BOAR_
weight: 1
- path: root/BOAR_/BOAR_ Pelvis
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ L Thigh
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ L Thigh/BOAR_ L Calf
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ L Thigh/BOAR_ L Calf/BOAR_ L HorseLink
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ L Thigh/BOAR_ L Calf/BOAR_ L HorseLink/BOAR_
L Foot
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ L Thigh/BOAR_ L Calf/BOAR_ L HorseLink/BOAR_
L Foot/BOAR_ L Toe0
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ R Thigh
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ R Thigh/BOAR_ R Calf
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ R Thigh/BOAR_ R Calf/BOAR_ R HorseLink
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ R Thigh/BOAR_ R Calf/BOAR_ R HorseLink/BOAR_
R Foot
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ R Thigh/BOAR_ R Calf/BOAR_ R HorseLink/BOAR_
R Foot/BOAR_ R Toe0
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ L Clavicle
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ L Clavicle/BOAR_
L UpperArm
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ L Clavicle/BOAR_
L UpperArm/BOAR_ L Forearm
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ L Clavicle/BOAR_
L UpperArm/BOAR_ L Forearm/BOAR_ L Hand
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ L Clavicle/BOAR_
L UpperArm/BOAR_ L Forearm/BOAR_ L Hand/BOAR_ L Finger0
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ Neck
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ Neck/BOAR_ Neck1
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ Neck/BOAR_ Neck1/BOAR_
Head
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ Neck/BOAR_ Neck1/BOAR_
Head/BOAR_ Queue de cheval 1
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ R Clavicle
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ R Clavicle/BOAR_
R UpperArm
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ R Clavicle/BOAR_
R UpperArm/BOAR_ R Forearm
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ R Clavicle/BOAR_
R UpperArm/BOAR_ R Forearm/BOAR_ R Hand
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Spine/BOAR_ Spine1/BOAR_ R Clavicle/BOAR_
R UpperArm/BOAR_ R Forearm/BOAR_ R Hand/BOAR_ R Finger0
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Tail
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Tail/BOAR_ Tail1
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Tail/BOAR_ Tail1/BOAR_ Tail2
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Tail/BOAR_ Tail1/BOAR_ Tail2/BOAR_ Tail3
weight: 1
- path: root/BOAR_/BOAR_ Pelvis/BOAR_ Tail/BOAR_ Tail1/BOAR_ Tail2/BOAR_ Tail3/BOAR_
Tail4
weight: 1
maskType: 0
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
importVisibility: 0
importBlendShapes: 1
importCameras: 0
importLights: 0
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
indexFormat: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 0.01
hasPreviousCalculatedGlobalScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 4
normalCalculationMode: 0
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
importAnimation: 1
copyAvatar: 1
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName: root
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 2577d6f8a42ae22478c120662f97342b,
type: 3}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: